//
//  CMonsterObject.h
//  beast_tamer
//
//  Created by  bk on 13/2/24.
//
//

#ifndef beast_tamer_CMonsterObject_h
#define beast_tamer_CMonsterObject_h

#include "CBattleObject.h"

class CMonsterObject : public CBattleObject
{
public:
    
    CMonsterObject();
    
    virtual                      ~CMonsterObject();
    
    virtual bool                 Init(CCNode* , fPoint);
    
    virtual void                 Update(CCNode* , float dTime);
    
    virtual void                 Release(CCNode*);
};


#endif
